The world remembers everything you do.
The Emperor wants to be the only thing it remembers.

PlayFree in your browser. No ads. Trailer: a bell swings over a burning town; painted scenes of the Gilded Dominion's airships, a Husk and Tallowmere in flames; Corin's hammer lands a bloody critical hit on a Gilded Trooper.

Season One

In Vael, every deed leaves a mark the world keeps. Tallowmere's Tenth Bell is the oldest bell there is, and it remembers the most. On the night the Gilded Dominion comes for it, the town burns.

Corin, a blacksmith's apprentice, and Isra, his foster sister, wake among rebels hiding in a ravine. They have each other, a list of the people they lost, and a road to the Bell Kiln, where the Dominion has taken it.

Season One comes out on , free in your browser.

How it plays

A painted scene: Tallowmere in flames under a Dominion airship.
The night Tallowmere burns
A battle in burning Tallowmere: the party on the right, an Ash Wolf and a bleeding Gilded Trooper on the left.
A critical hit

The in-game stills are 1920 × 1080; tap one for the full size. Every still is from Acts I–IV.

Accessibility and controls

Everything below is in Options, on the title screen and in the game's menu. Options belong to your device and save at once. Before your first new game, a short card offers Gore, the flash and motion rows, Shake and Text speed. If your device asks for reduced motion, Reduce flashes and Reduced motion start on, and Shake starts off.

Reading

Seeing

Hearing

Playing

Keyboard and mouse

ToPress
MoveArrow keys or WASD
ConfirmSpace, Enter or Z
BackEsc, Backspace or X
MenuTab or E
RunHold Shift
Repeat last round (battle)R
Battle infoI
Text logL
MinimapN
Mute, fullscreenM, F

Click menus to choose and text to move it on. Change any key in Options, Controls, except M and F.

Gamepad

ToXboxPlayStation
MoveD-pad or left stick
ConfirmACross
BackBCircle
MenuStartOptions
RunHold XHold Square
Repeat last round (battle)YTriangle
Battle info; text log outside battleSelectShare
Change tabsLB, RBL1, R1

A gamepad works as soon as you press a button. Change any button in Options, Controls.

Touch

ToTouch
MoveThe D-pad
ConfirmThe bell button, or tap the text
BackB
MenuMenu
RunTap Dash; tap again to walk
Repeat last round (battle)Repeat, at the top of the commands
Battle infoHold a finger on a hero or foe
Text logThe Log tab on the text box

Upright, the buttons sit below the screen; sideways, they sit on its edges. Each is at least 44 pixels across. Tap a menu row to choose it.

Free to play

Every act is free, with no account and nothing to buy. Acts I–IV are out now; the rest follow in whole seasons. Season One (Acts I–V) is about 5–6 hours of main story, more with side quests and secrets.

Tenth Bell is rated Mature 17+: blood, swearing and sexual themes (never explicit, no nudity).

Want to hear the moment Season One is out, on Tuesday, December 1? Join the email list below, or tick "Email me when a new act is out" when you sign in to the game.

The email list

Season One, Acts I–V, comes out on Tuesday, December 1, free in your browser. Leave your address and we'll email you once when Season One is out, and once for each season after. Nothing else: no news, no ads, and an unsubscribe link in every email.

We'll send one email with a link to confirm. You're on the list only once you press it. What we keep.

How this was made

One person makes Tenth Bell: Michael Bondi. He directs every part of it.

The game makes nothing with AI while you play: everything you see and hear was made ahead of time. Every act is free.

Credits

TENTH BELL
A game by Michael Bondi

Written, directed and produced by
Michael Bondi
Story
Michael Bondi
Original score, "The Two Gates"
Michael Bondi
realized with AI assistance
Art, code and sound design
made with AI assistance
(Claude, by Anthropic)
under Michael Bondi's direction

© 2026 Michael Bondi

The open-source software in the game, and its licences: Licenses.

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